Our next F2P Masterclass – London, September 15th

GAMESbrief is pleased to announce that our next Business Masterclass will be held in London, UK, on September 15th 2016. The GAMESbrief Business Masterclass is the most trusted F2P business training in the industry. We’ve held classes in-house for dozens of the world’s top developers…

How one developer sold a “no cheating” pledge for $35

Gamasutra alerted me to this marvellous piece of DLC: a $35 “no-hint pledge” certificate. Yes, that’s right. One game developer, Zarfhome Software, is selling its game, Hadean Lands, for $12 and alongside it, it is selling a pdf that you can print out and sign,…

What I read in May–Nicholas Lovell

These were the articles and books that grabbed my interest over the last month. I would welcome feedback on the list, and how to make it more useful to you.   Internet and business A Pyramid of Pivots, the five layers of possible pivot (customer,…

Introducing GAMESbrief’s 100% money-back guarantee

Since we started running F2P Game Design Masterclasses several years ago, GAMESbrief has become the world’s most trusted training resource for companies seeking success in F2P. Over many dozens of classes and many hundreds of attendees, we’ve helped many of the industry’s top companies to…

Sign up now for the Brighton Masterclass this July!

After the success of recent GAMESbrief F2P Design Masterclasses in London and San Francisco, we’re happy to announce that we’ll be returning to Brighton, UK, to host a Masterclass ahead of the Develop conference this July. These full-day, intensive classes are a great opportunity to…

What timezone should you calculate your DAUs in?

A reader just asked this question on one of GAMESbrief’s stats pages:   “Any advice on the optimal timezone to use when calculating DAU? Is UTC standard? If you have a 60/40 breakdown of customers between US and Europe – are you better off calculating…

What I read in April–Nicholas Lovell

Hello,   I’m trying a new idea of listing the articles and books that I found interesting in April. If you think this is a good initiative, perhaps you can let me know in the comments or by replying to the email, so I know…

Clash Royale and Clash of Clans make $250 million in a month

SuperData Research reports than in its first full month of global release, Clash Royale made $133 million. Together with Clash of Clans, Supercell raked in $250 million, while occupying the top 2 slots in the Top Grossing charts on the AppStore worldwide.   That is…

Is your player on-ramp better than Facebook’s?

Getting players back into your game regularly is the most important  thing you need to do as a free-to-play game designer. Success comes from getting people to choose to launch your game over all the other choices they have out there. And that doesn’t mean…